Immersive virtual-reality software for everyone

Javier Bello Luiz and Robin Mange, cofounders of Imverse, will present there imm

Javier Bello Luiz and Robin Mange, cofounders of Imverse, will present there immersive virtual-reality software at the World VR Forum of Crans-Montana © 2017 Alain Herzog

Imverse, an EPFL spinoff, has developed software that lets users convert 360-degree images from 2D into 3D and both manipulate and create virtual-reality content in real time with the help of virtual-reality glasses. The system will be unveiled at the World VR Forum in Crans-Montana, Switzerland, from 11 to 14 May.

It’s now easier than ever to create a 3D environment and then add and manipulate virtual-reality content in real time, thanks to software created by EPFL startup Imverse. What‘s required’ A 360-degree 2D photo taken with a standard digital camera, and a pair of off-the-shelf virtual-reality glasses. The software is similar to photo editing software but allows users to play freely with space in the image and interact in the environment they create, in real time.

Faster and cheaper

Imverse’s software delivers professional results and has a wide range of potential uses. Javier Bello Ruiz, the CEO of Imverse, which got its start at Campus Biotech Innovation Park, is initially targeting virtual-reality studios that work with real-estate agencies, advertisers and the media. ‘Take a real-estate agent who wants to sell a house that’s in need of a little work. The seller could show a prospective buyer the end result by modeling the house in 3D using a 360-degree photo and then modifying the interior in real time - with or without the buyer’s input - suggesting various options that the buyer could tweak freely using the virtual-reality glasses.’

The program is so simple that even non-experts can use it, and licenses will be available early next year. ‘Just like with photo editing software, all you need is a little training to begin developing interactive content,’ said Ruiz. This will save users significant time and money. The underlying technology was developed in part at the lab run by Olaf Blanke, the director of the Campus Biotech Center for Neuroprosthetics. The software will soon be tested by potential customers and will be presented this week at the World VR Forum in Crans-Montana. ‘Switzerland is known for its cutting-edge technology, and the Lake Geneva region has an excellent virtual-reality ecosystem. So we’re hopeful that we’ll meet potential customers and partners and stir up interest among investors,’ Ruiz added.

The project engineers are already at work on the next step: full immersion of a user’s body so that the user can interact with the virtual environment in real time. Ruiz hopes that his company’s application will quickly become the software of choice for developing mixed-reality content.



 
 
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