Video game disorders: how to identify at-risk gamers?

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©Pixabay - ChristianaT
©Pixabay - ChristianaT
Researchers from the Universities of Bordeaux and Lausanne have just published a study showing that the time spent playing video games has no influence on the quality of life of adult gamers.

As part of this study, the research team collaborated with Ubisoft to carry out one of the world’s first studies to combine objective measures of playing time with psychometric measures, in order to investigate the links between video game use and quality of life.

The study underlines the importance of taking into account gamblers’ motivations and reasons for engaging in gaming, suggesting that these would enable better identification of at-risk gamblers than playing time.

By investigating the links between video game disorder symptoms and quality of life, the study also suggests that this relationship may not be direct, but rather based on common underlying risk factors, such as impulsive traits or susceptibility to negative emotions.

These results provide a better understanding of the lack of effectiveness of interventions that focus exclusively on time spent gambling", explains Prof. JoŽl Billieux , who is part of the research team, "while suggesting that clinical assessment and prevention efforts should focus more on the motivational context of gamblers and on underlying individual risk factors, which remain to be clarified in future studies. ’

Article reference:

Larrieu, M., Fombouchet, Y., Billieux, J., & Decamps, G. (2023). How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators. Computers in Human Behaviors, 147, 107824,­023.107824